Archive for January, 2008

Cyan Worlds Trip Report

Wednesday, January 16th, 2008

An utterly epic day-trip has reached its conclusion. Here I sit in Spokane International Airport, slightly brokenhearted for having to leave the headquarters of Cyan Worlds.

Cyan: the geniuses responsible for the games Myst, Riven, Cosmic Osmo, and many others. Their creative all-ages-friendly brand of entertainment has captivated me for as long as I’ve operated a computer, and so to finally meet the man behind the Myst, Rand Miller, and to tour his wild Chocolate Factory (Dark, 75% Cacao) was simply a dream come true.

Flying into Spokane, I was pleasantly surprised - as a penguin - to see the signs of winter. But there was something to it that wasn’t so grey. It was almost… blue? Anyhow, I took a couple pictures from inside the cabin to capture the sensation of flight. Off in the distance a snow-capped mountain proudly stood — Mount Spokane I was later told was its name.

Rand and Tony Fryman were there to greet me at the quaint terminal. We drove down the highway, taking in the sight of proud douglas firs (if Twin Peaks has taught me anything, it’s that douglas firs are commonplace in Washington state). We stopped at a bistro and enjoyed a lovely meal of soup and sandwiches and a bit of chocolate (”The chocolate, my friend,” Rand intoned with a nod to Atrus).

At long last, we reached the indomitable Cyan Worlds! Strong and mighty she stood, caked with a bit of winter snow. Rand brought me inside and showed me the digs: props and costumes from Riven, various awards and conceptual art. But a meeting took Rand by surprise, and so he passed me off to his younger brother, Ryan. He brought me to the lower levels, where I experienced The Vault. Inside were many rare and unusual variants of every Cyan product known to man (including a previously unknown Peacock, a Hypercard-based music sequencer). It was there I saw an original copy of Manhole, published back when Cyan was known as “Prolog.”

Ryan brought me around the offices of the “bad boys” of Cyan. People like composer Tim Larkin, Manny Trembley and Eric A. Anderson — creative team behind the webcomic Panda Xpress!, and webmaster Ryan Warzecha. Piles and piles of URU concept art were dumped at my feet for my perusal. When Rand’s meeting ended, he gifted me with Riven and Myst posters, a coffee table “making-of,” all of which he signed. This was in addition to a Myst IV coffee mug and pen he had given to me earlier. Finally, it was time to return to the airport, where we tearfully parted ways. Okay, nobody cried but at least one of us was holding back.

And here I continue to sit, in Spokane Intl. Airport. There is no non-stop back to Antartica — this is going to be a long night… but a good one!

We Dun It

Wednesday, January 16th, 2008

Hey guys, if you have an iPod Touch or an iPhone, and have installed the latest firmware (you’ll know if you did, it cost $20), bookmark Penguinbros and put it on your Home Screen. You’ll see that it has a custom icon! Man! We are some of the first! Google don’t have one, Meebo doesn’t have one… HECK! APPLE DOESN’T EVEN HAVE ONE YET! Just saying. We first.

I’m off to college tomorrow! Woop!

What is the Costume Shack Costume?!

Monday, January 14th, 2008

WHAT IS THIS?!! Blue putting on hammer-pants? Purple doing the Charleston? Lime grows huge, but her head stays the same size? What madness! This and more in the new Frosty Village: You Know the Drill!

Stay tuned!

Through the snowy Mysts…

Friday, January 11th, 2008

Look to antiART for my latest stroll around the Photoshop block, Keep Walking.


Yes, it certainly was an interesting last few months: In school, I directed a stage production and was taking a course on fairy tales! Isn’t that something? And next semester I have a class about videogames! Speaking of, I forgot to mention that in the month of October I was hired to beta-test a new computer game called Cosmic Osmo’s Hex Isle, which is exclusively available for purchase through Fanista. It’s for the Mac and PC, so if you’re reading this I’m assuming you have the equipment to run the game. “Hexisle” is an x-tremely fun action-puzzler, and I recommend it to you all.

In light of my beta-testery, I have been invited out to the snowy plains of Spokane, Washington to visit Cyan Worlds, the developers behind Cosmic Osmo’s Hexisle. Now this is something of a pilgrimage for me, since these people were responsible for my favorite games of all time, such as Myst. You may recall that over the summer I was involved with a certain fan-convention called Mysterium. This is no coincidence, friends.

A trip report upon my safe return (and no need to pack warmly — I am a penguin after all).

The Battle for the Box returns!

Tuesday, January 8th, 2008

Back from the black void! Red Penguin is here to entertain and inspire! Hey guys, how’s doin? I’ve had a tough (but well graded) third semester at FVSD, and am entering my fourth. Purple has “gouged me from my shell,” and forced me into a delicious boiling pot of “doing-Frosty Village-lobsters”. I have delivered. What else is new? I’m a bit older… It’s 2008. But not much else. Ooh! I got to work on an MMO (sort of) that I had designed in the 10th grade, and it’s nearly in live beta, if I feel like it’s coded safely enough, I’ll open beta here (complete with forms to fill out to play it).

This current plot arc in Frosty Village is to be completed in the next 5 or so comics. The newest one (todays update) is called “Lock Box”. Simple backgrounds and shading, getting back into the swing of drawing FV.

WORD! OV’R AN OWT!

2008 Status Update

Tuesday, January 1st, 2008

Welcome to 2008! At the writing of this post, the Penguin Brothers are on holiday vacation — meaning they actually have a little time to provide content for their website! Check back in the weeks to come for thought-provoking controversial revolutionary regular ‘ol content, proudly brought to you by the brothers Penguin.